Movies

Street Fighter should have been a cartoon — its own animated flashbacks prove it

Street Fighter should have been a cartoon — its own animated flashbacks prove it
Image credit: Google Veo 3

Real actors, real kicks, an $82 million budget. Audiences walked out raving about the few minutes somebody drew by hand.

Street Fighter opened in cinemas on 16 October after Thursday previews brought in around $4 million, short of the $5.2 million Mortal Kombat II took in May. The film cost a net $82 million, co-financed by Legendary and Capcom, and critics have it at 47% on Rotten Tomatoes. The first audiences have a clear favourite part, and it has no actors on screen.

The best scenes are hand-drawn

Director Kitao Sakurai had a problem: how to show Ryu and Ken as boys training together before the rivalry that split them. De-ageing Andrew Koji and Noah Centineo was one option, casting child actors was another. "None of that felt great," Sakurai told Den of Geek. So he hired Titmouse to draw the flashbacks by hand, '90s anime style, with Akira and Ghost in the Shell as reference points and Koji and Centineo voicing their own cartoon selves.

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It worked rather too well. In the official discussion thread on r/movies, the second most upvoted comment is about those sequences, and the reply underneath it says the quiet part out loud:

"They really sold me on the idea that this should have been entirely animated. The live action scenes just barely worked."

— a commenter on r/movies

They're right, and the rest of the thread is the evidence. The top comment, with 166 upvotes, complains about an "insane amount of time skips", as if half the scenes were left on the cutting room floor. Another viewer says the film builds a whole tournament and then shows about two fights. And then there's the music:

  • The soundtrack: one of the most famous in gaming, yet Ken walks out to Who Let the Dogs Out?.
  • The continuity: the film is set in 1993. The song came out in 2000.
  • The edit: constant cutting between Chun-Li's storyline and Ryu and Ken's, which one fan with a mostly positive review still calls "very bad".

None of those problems exists in a drawing. A fighting game is already a cartoon: big hair, impossible kicks, a man who turns green and electric. Live action has to apologise for all of it. Animation just draws it.

Street Fighter should have been a cartoon — its own animated flashbacks prove it - image 1

Nintendo already did the maths

The numbers have been making this argument for three years. The Super Mario Bros. Movie went animated in 2023 and finished at $1.36 billion worldwide. The Super Mario Galaxy Movie became the first film of 2026 to pass $1 billion in June. Meanwhile Mortal Kombat II, real actors and real blood, opened at $38.5 million and stalled at about $129.5 million worldwide on an $80 million budget.

Live action puts a ceiling on game films. Mario keeps proving animation doesn't have one.

Street Fighter is expected to open north of $30 million, which would land it beneath Mortal Kombat II. That's a respectable result for a mid-budget brawler and a bit of a stretch to call a franchise launch. Paramount and Legendary had Titmouse on the payroll the whole time and used it for flashbacks.

The opening-weekend figure arrives on Sunday, and if it disappoints, expect the blame to land on the 1994 film's reputation or a crowded October. It shouldn't. The audience has told the studio exactly what it liked, in a thread anyone can read. The next test is already dated: Nintendo's own The Legend of Zelda arrives on 7 May 2027 with real actors. Even the company behind Mario is now betting the other way.

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