Resident Evil, Cregger's biggest hit, was sold as practical horror — 83% of it has VFX
A 2,000-pound puppet got the interviews and the viral clips. The effects team, it turns out, is in most of the running time.
Zach Cregger's Resident Evil has spent the past month being praised as the gory, hands-on answer to weightless digital monsters. On 13 October 2026 the man in charge of its digital monsters put a number on that. Kevin Smith, visual effects supervisor at Weta FX (not the Clerks one), told /Film in an exclusive interview how much of the film his team actually touched.
"83% of this movie by runtime has visual effects in it."
— Kevin Smith, VFX supervisor at Weta FX, to /Film
The figure counts running time with at least one effect in it, not the share of every frame made on a computer. A real actor in a real corridor with a rig painted out still counts. But it is a long way from the film plenty of viewers think they saw, and Smith knows it: he already expects people to tell him they heard online it was "all practical".
The puppet that did the press tour
That reputation wasn't invented by fans. In September, ahead of the 18 September US release, Cregger told Bloody Disgusting about a creature built in Los Angeles by Shane Mahan of Legacy Effects, a veteran whose work goes back to The Terminator and Aliens. By Cregger's account it weighed around 2,000 pounds, took four people to operate and was shipped to the Prague set in pieces. The story went everywhere, and the practical-effects legend more or less wrote itself.

Then came the rehearsal footage. Movement coordinator Jakub Hudlický posted videos of stunt performers strapped together, two, then three, then four bodies rolling across a floor as one creature. Comment sections lost it. Here is how the film's best-known monsters actually reached the screen:
- The sewer creature: a real puppet from Legacy Effects, physically on set with the actors.
- The human tumbleweed: rehearsed by real performers, then built in CGI by Weta FX, with those rehearsals as movement reference.
- The long-armed baby: a puppet on set for movement and lighting, visual effects in the finished film.
Two of the three ended up digital on screen. Only one of them became the anecdote everybody repeated, and it wasn't one of Weta's.
Read more: ‘Should’ve Been a Comedy’ — Jessica Chastain’s Other Mommy is catching heat
The Top Gun: Maverick pattern
To be fair to Cregger, /Film is careful to point out that he isn't the one talking down the VFX team, and nothing he said in September was untrue. The puppet exists. The performers really were strapped together. The trouble is what happens to those stories afterwards: in the retelling a film becomes "practical", and the artists who finished the job disappear from the conversation.
A film can be built on puppets and still need Weta for most of its running time.
We have been here before. Top Gun: Maverick was sold on real jets and real G-forces, and VFX Voice later counted 2,400 visual effects shots in it, including digitally re-skinned planes. Audiences loved the honesty of a film that was quietly full of computer work, and nobody from the effects houses was on that press tour either.
Cregger's biggest hit
The box office is why this is more than a trivia argument. Resident Evil opened to $60 million in North America and $108.3 million worldwide, a franchise record and the best start of Cregger's career. A $40.6 million opening in China then pushed it to roughly $320 million worldwide by 12 October, past the $270 million that Weapons made last year. It is now the biggest film Cregger has made.
Sony has a rebooted franchise that works and a director every studio wants. The next sequel will almost certainly be sold the same way, on rubber, stunt performers and a crew in Prague. The puppet got the headlines. Weta got the runtime.
Read more: Even Ava DuVernay’s new film 14th can’t dodge AI backlash — over historical photos